![]() ![]() ![]() It's possible to cause serious damage in this way: early in the game, drawing the Curse instead of a Copper may hurt an opponent's purchasing power substantially, and later on there are situations in which it might be enough to prevent them from drawing their deck (e.g. Compared to cards like Witch, it’s also relatively slow to distribute Curses, although their impact occurs sooner than usual since they’re deposited onto the top of your opponents' decks. Sea Hag’s main downside is that it takes up terminal space while doing nothing to help you either control your own deck or increase its payload this also means it eventually becomes useless after the Curses run out. When the Kingdom encourages you towards Sea Hag, gaining one early is usually a good plan. Cursing your opponents is generally a powerful effect (especially early in the game), so Sea Hag can be an essential card however, it’s unlikely to be useful if the Kingdom offers reasonably strong trashing or a better junking attack, such as Witch. Unlike other cursers, Sea Hag offers no benefit beyond the attack, and therefore its strength rests entirely on how important that attack is in a particular Kingdom. Even when there are no Curses left, other players still discard the top card of their deck when Sea Hag is played.īefore it was removed, Sea Hag was a junking attack of varying impact.They go onto decks rather than into discard piles. ![]() The Curses are given out in turn order, which can matter when the Curse pile is low. ![]()
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